10/16/2023 0 Comments Dark souls 3 titanite scale![]() In several early levels, I could maintain sight of the High Wall from which I’d originally come while trying to extinguish a series of beacons as part of the entry process for a boss, I scaled a huge ladder through the thick canopy of trees blocking my view and could see clearly where I was in relation to the first level. Your progress is marked by massive landmarks, which lend the world a cohesive quality. Early and late-game levels don’t directly connect as often, so the more you progress linearly from level to level, the farther it seems like you’ve journeyed. ![]() ![]() Perhaps it’s because of this lack of interconnectivity that Dark Souls 3 feels larger than the first game. “Dark Souls 3’s world isn’t as openly interconnected as that of Dark Souls 1 (where you can freely move between high and low-level areas), but individual areas still weave their own branching paths together seamlessly, creating twisting mazes of overlapping passages and shortcuts that were a joy to lose myself in.
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